A design system that works without a designer in the room
After a reorganization cut capacity and the work kept growing, I made our design system readable by AI agents, so PMs and agents build on-system UI by default, and engineers build features from it.
Lead designer, Syntax design system · Phrase · 2026 → now · Part 2
- Role
- Lead designer, Syntax design system
- Team
- Design-system engineers, a content designer, a platform engineer. PMs, designers, and developers as early users. Sponsored by the CPTO.
- Timeline
- March 2026 → now
- Status
- In use. As of October 2026, the curated index is in review.
Outcomes so far
- ShippedIn a small test built to tempt an agent into copying hand-built UI, it did so every time without the setup and never with it. Three runs each, prototypes only.
- ShippedA PM prototyped a redesigned sign-in page on the real design system, and the front-end team built it from that prototype. About two weeks from first prototype to production.
- ShippedA couple of dozen prototypes from about fifteen people across design, product, and content. At least two engineering teams built production features from them.
- ShippedA design plugin with 26 skills from six contributors, which other teams build on.
- Decision"Agent-ready design system" became company direction, with my spec as the reference.
Fewer people, more work
Syntax is the design system behind Phrase's products. Getting a merged company to adopt it across three tech stacks took three years (Part 1). By early 2026, adoption was finally moving.
In March 2026, a two-week spike showed that an AI agent could build real, on-system UI if the system was written for it. In May, a reorganization cut design, engineering, and QA capacity. The work didn't shrink. It grew. What had been an experiment became the plan.
The system had to keep working without a designer in the room. More UI would be built by PMs, by developers working fast, and by AI agents. The only way to keep that UI on-system was to make the system readable by the things building it.
March 2026
A two-week spike
Sponsored by the CPTO. Can an agent build real, on-system UI? Yes, with the right grounding.
April
A pilot with PMs and designers
First testers, first setup walls, first guides.
May
Reorganization
Design, engineering, and QA capacity cut. The workload went up. The experiment became the plan.
June
The design plugin
Skills that wrap the setup, so the rules arrive by default.
August
Docs agents can read, and a first feature shipped
The sign-in redesign goes from prototype to production.
October
Rules enforced
Lint, edit-time reminders, and docs lookup. Prototypes build on the system by default.
Agents copy what they see
Building it surfaced a problem I hadn't expected. Our codebase was full of custom components the system never designed. Agents read the code around them and treated those components as permission.
We tested it. We asked an agent to add a button to a legacy screen full of hand-built buttons. Without our setup, it copied the hand-built style every time. With it, never. Three runs each, on prototypes, so a small sample. But the pattern was unmistakable.
Without the setup
Copied the screen's hand-built buttons
<button type="button" class="btn" @click="duplicate(item)">Duplicate</button>With the setup
Reached for the system's Button
<SynButton
:variant="SynButtonVariant.outline"
:size="SynButtonSize.small"
@click="duplicate(item)"
>
Duplicate
</SynButton>The system had to out-teach the codebase.
Three versions of teaching an agent to choose
Knowing the components isn't the hard part. Choosing is. An agent needs to know "this is the right one" or "keep looking," without reading everything first.
We chose a coding agent that works inside our repository, on our real Vue components, over tools that generate lookalikes. Then we went through three versions of how it picks a component.
- 1
A full list
Every component and all its options
Too much to hold in mind at once
- 2
A compact list
The technical detail stripped out
About eight times smaller. Better, still inefficient.
- 3
A curated index
Choose from a few notes per component, then load only the ones picked
Small to choose from, with full guidance only where it's needed
I judged each version by the output, by cost, and by a few tests. The deciding signal was the custom-component problem: whatever we built had to make agents reach for the system first.
From code to judgment
The notes that made the difference weren't specs. They were judgment. Why this component and not that one. When a variant stops being right.
That judgment used to live in people's heads. A junior engineer struggled with the same gaps an agent did. It wasn't an AI problem. It was a documentation problem AI happened to expose.
Button · a note written for agents
- Use when
- An action in a header, toolbar, form, or dialog
- The main action needs emphasis (aim for one per area)
- Avoid when
- A variant already fits: don't hand-style a clickable element
- Two primary buttons would compete
- An icon-only button has no accessible label
- Related
- Button with chevron
- Tooltip
So the per-component notes grew beyond code: design choices, accessibility, and content guidance, each in a small file the agent loads only when it needs it. Along the way we found that most guidance pages had drifted from the code. We reconciled them, so the code is the single source.
Prompt
Project rules
Cached
Index
Every component, where it lives, when to use it, when to avoid it, what's related. Cached.
The agent picks only what it needs
Metadata
Content
Accessibility
Types
Pattern guide
Output
The people using it
The system's users are people first.
On day one of the pilot, the first testers got stuck on setup, not on the design system. We fixed the guide that morning. Then we built a starter project, and rules that tell the agent its user may never have used a terminal.
From prototype to production. A PM was asked to redesign the sign-in and sign-up pages. They started from the starter project and had a first full page within a few hours. A designer shaped the directions. The front-end team then built the production feature from that prototype, on the same design-system components. About two weeks from first prototype to production.
The PM's prototype

In production

The PM's verdict: smooth, but long build sessions got expensive. Within days, the design plugin had a skill that keeps long builds cheap.
That loop was the method. Collect where people stumble, change the system, and watch the next person not stumble there. Another PM's flow exposed copy that broke our content rules and rules the agent forgot, so we added content skills and made the rules enforced instead of advisory.
By October, a couple of dozen prototypes came from about fifteen people across design, product, and content, and at least two engineering teams had built production features from them.
The design plugin grew the same way: about two dozen small skills from six contributors. I built the plugin and the prototyping, docs, and audit skills; colleagues contributed the rest, including accessibility and content. Colleagues in other teams have built their own plugins on top of it.
Start
New prototype
Sets up a fresh prototype that already uses the design system
Share as a link
Turns a throwaway prototype into a shareable internal link
Design file for any project
Teaches an AI assistant the system's look, with nothing to install
Build
Read the docs from anywhere
Any project or chat can look up the design system
On-voice copy
Writes or reviews interface copy against the content rules
Check
Audit for hand-built UI
Flags hand-built parts the design system already covers
Use SynButton from @syntax-design/syntax-ui instead.
Accessibility review
Checks a component against accessibility checklists
Report UX issues
Reviews a live page, then files confirmed issues to the team that owns it
What it didn't fix
The AI setup covers the component library, not the older toolkit products. For those, the agent has to guess, and the guesses show.
The agent exposed that gap instead of closing it. That turned out to be useful. It put a price on the compromise from Part 1 and gave a new argument for migrating those products.
Where it stands
As of October 2026:
- Per-component notes ship with the design system. The curated index is in review.
- Rules are enforced, not advisory: lint, edit-time reminders, and a docs lookup.
- New prototypes build with the system by default.
- An automatic check to keep guidance and code aligned is next.
- "Agent-ready design system" is company direction, with my spec as the reference for other teams.
None of this happens without the design-system engineers who built the pipelines, the content designer who wrote the content rules, and the PMs and designers who tested it before it was comfortable.
What I'd take with me
Progressive disclosure works for agents too. Show what's needed to decide, then reveal the detail. Load only what's relevant to the task. It's the oldest pattern in interface design, applied to a new kind of user.